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Andrew Kincaid
RedFish


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Templar - Game Resolution
Deep Paint, Maya, ZBrush
August 2006


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This is a Game resolution model of a Knight Templar. I was going for fairly historically accurate; most of my reference was taken from various scenes in kingdom of heaven.
This is a hardware render (which is basically a real time in panel shot of the model) CGFX shaded in Maya, this is not a software render.
All the game res stuff is done in Maya, some of the detailing was done in mudbox and zbrush.
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Watch a video of this guy HERE
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http://s2.quicksharing.com/d/2351240/1155442859/TemplarFinal.mov
>>> Click here to download the file
(you have to click the link that looks like the text above on the next page)
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